I love the setting you are building here, as well as the modularity of it. I see this as a fantastic setup for a mystery the PCs would be meant to solve. Especially if they have been playing long enough to have money to throw around, I could see making them invest to gain access to places for investigatory reasons. Making them strategize around this whole social system could serve as a very cool alternative to combat.
Thank you for the kind words! The modularity is a big focal point - I want to create individual concepts that can stand alone but also contribute to a greater whole. Glad to hear it's hitting the mark!
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I love the setting you are building here, as well as the modularity of it. I see this as a fantastic setup for a mystery the PCs would be meant to solve. Especially if they have been playing long enough to have money to throw around, I could see making them invest to gain access to places for investigatory reasons. Making them strategize around this whole social system could serve as a very cool alternative to combat.
Thank you for the kind words! The modularity is a big focal point - I want to create individual concepts that can stand alone but also contribute to a greater whole. Glad to hear it's hitting the mark!